About

My name is Alexandros Delas. I live in Düsseldorf, Germany. I am a passionate gamer with first experiences in working for a professional video game developer and publisher. I have gained professional experience in designing Real-Time-Strategy game levels while working on the the award-winning AAA-title Settlers 7: Paths to a Kingdom. I have a strong background in fan/mod level design. I have created multiple WarCraft III and StarCraft II campaigns, with over 40 maps.

My goal is to reenter the games industry as an overall better designer and to achieve a leading position in game development, so I can inspire others to create awesome games.

Game Editors/Engines

StarCraft II | WarCraft III | Unity 3D

Other Applications

Photoshop | Autodesk Maya | Git | MS Office

Programming

Java | JavaScript | SQL | C#

Languages

english | german | greek

Resume

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StarCraft II: Primal Ascension

Real-Time Strategy | Personal | Release Date: March 2017 | level design and art

Description

StarCraft II: Primal Ascension is a co-op map for the award-winning Real-Time-Strategy game StarCraft II. It was my entry for the Rock the Cabinet 2017 contest by Blizzard and won third place.

Key Features

  • Randomized encounters and boss fights.
  • Original story about the corrupted Primal Pack Ascendants of Zerus. They seek to drain Dehaka's eggs to become the new Primal Pack Leaders.
  • High quality terrain.
  • Playable in two-player co-operative mode.
  • Original voice acting by George Exley.
  • Free to play for everyone on the StarCraft II Arcade.

Responsibilities

  • Level design
  • Level art

How To Play

Anyone who owns the free StarCraft II Starter Edition can play the map. Simply start StarCraft II, go to the Arcade tab, type in "Primal Ascension".

Direct Links

Link | EU Server: Link | Asia Server: Link | SE Asia Server: Link

External Links

StarCraft II: Shadow of the Xel'Naga

Real-Time Strategy | Personal | Release Date: November 2015 | level design and art

Description

StarCraft II: Shadow of the Xel'Naga is a custom campaign for the award-winning Real-Time- Strategy game StarCraft II. Each map is unique and based on a different sub-genre of strategy games. Additionally the campaign offers co-operative gameplay. All maps can be played alone or with a friend. The story is based on the eponymous StarCraft novel, written by Gabriel Mesta.

Key Features

  • 7 highly varied maps, based on a different sub-genres of strategy games. Multiple types of objectives, units, and abilities per map.
  • Story based on the novel Shadow of the Xel'Naga: A violent storm uncovers an ancient xel'naga artifact on the colony planet Bhekar Ro. All hell breaks loose when this temple calls hostile aliens.
  • High quality terrain and cinematics, supported by many custom assets.
  • Playable in single-player or two-player co-operative mode on 4 difficulty levels.
  • Available in English and German
  • Free to play for everyone on the StarCraft II Arcade.

Responsibilities

  • Level design
  • Level art

How To Play

Anyone who owns the free StarCraft II Starter Edition can play any map of the campaign. Simply start StarCraft II, go to the Arcade tab, type in "Shadow of the Xel'Naga" or "sotx" in the search tab and you can select any of the 7 maps to create a new game. It is recommended that you start with "Chapter 1: Welcome to Bhekar Ro".

Direct Links

US Server: Mission 1 | Mission 2 | Mission 3 | Mission 4 | Mission 5 | Mission 6 | Mission 7

Update Information

The Settlers 7: Paths to a Kingdom

Real-Time Strategy | Ubisoft Blue Byte | Release Date: March 2010 | level design and art

Description

The Settlers 7: Paths to a Kingdom is an award-winning kingdom building strategy game. Players create a kingdom with fortified towns and small villages where settlers produce goods. The military, economic, and research systems allow players to play the way they want. Beyond the game campaign, customizable maps, downloadable expansions and player-generated content guarantee wide-ranging experiences.

Key Features

  • Rich building and production system with brand-new graphics engine and AI.
  • "Choose your way to play" strategy system: Unleash shear military power, develop superior technologies, or become the richest player on the map.
  • Deep social networks integration: Invite friends from Facebook to compete with you, share your achievements and victories in real time on Twitter.

Responsibilities

  • Research and documentation for landscape and doodads.
  • Documentation and advice for campaign accessibility and learnability, balancing, etc.
  • Visual creation of special sectors (Monasteries, Ports, Tradeposts) that were used in many maps.
  • First Playable Prototype multiplayer level: Gameplay design, level art, rapid iterative prototyping, final gameplay and art.
  • Numerous test levels before final level production phase: Gameplay design, level art design, rapid iterative prototyping, gameplay and art tests.
  • Gameplay design, level art design, rapid iterative prototyping, gameplay and art tests for multiple final level campaign missions and multiplayer levels.

External Links

WarCraft III: The Last Guardian

Point and Click Adventure | Personal | Release Date: November 2009 | level design and art

Description

WarCraft III: The Last Guardian is my third custom campaign for the award-winning Real-Time-Strategy game WarCraft III. The focus lies on puzzle solving and immersive storytelling. The story is based on the eponymous WarCraft novel, written by Jeff Grubb.

Key Features

  • 7 single-player maps with point & click adventure gameplay and 4 cinematic maps.
  • Solve puzzles by using/combining items or talking to NPCs.
  • Story based on the novel The Last Guardian: The epic tale of the powerful wizard Medivh and his struggle against the malice within him, and how it changed the world forever.
  • High quality terrain and cinematics, supported by many custom assets.
  • Free to play for all owners of WarCraft III and The Frozen Throne.

WarCraft III: Day of the Dragon

Real-Time Strategy | Personal | Release Date: June 2006 | level design and art

Description

WarCraft III: Day of the Dragon is my second custom campaign for the award-winning Real-Time-Strategy game WarCraft III. It features a mix of RTS and RPG elements and a variety of choices the player can make. The story is based on the eponymous WarCraft novel, written by Richard A. Knaak.

Key Features

  • 11 single-player maps with RPG and RTS gameplay and 4 cinematic maps.
  • Initial class selection, a morality system for optional quests, and an alternate ending offer a chance for multiple playthroughs.
  • Story based on the novel Day of the Dragon: The epic tale of the human mage Rhonin, helping the Dragon Aspects against their former ally Deathwing the Destroyer.
  • High quality terrain and cinematics, supported by many custom assets.
  • Free to play for all owners of WarCraft III and The Frozen Throne.

WarCraft III: Lord of the Clans

Real-Time Strategy | Personal | Release Date: April 2005 | level design and art

Description

WarCraft III: Lord of the Clans is my first custom campaign for the award-winning Real-Time Strategy game Warcraft III. The story is based on the eponymous WaCraft novel, written by Christie Golden. Originally released in 2005, I remade it in 2021 to implement many more RPG elements, quests, story-bits and completely redesigned maps.

Key Features

  • 8 single-player missions with extensive RPG gameplay
  • 3 cinematic maps with cutscenes
  • 67 quests with 7-9 hours of playtime
  • Highly customizable main character, with 12 combat abilities that can be switched at any time and 5 hero abilities with unique bonuses
  • Backpack with 5 specialized hero abilities to craft and carry items, summon a fire pit, improve cooking and looting. Also used to select combat abilities, research upgrades and summon additional companions
  • Fire Pit that consumes lumber to heal nearby units and cook small animals to gain additional attribute points
  • Can spend gold and lumber to research 15 unique upgrades and summon 9 different companions
  • Enhanced and more action-oriented combat with enemies that use telegraphed/avoidable attacks and lower cooldowns and mana consumption for spells
  • High quality terrain and cinematics, supported by many custom assets
  • Based on the novel Lord of the Clans by Christie Golden

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