My name is Alex. I am a passionate gamer with professional experience in designing Real-Time-Strategy game levels while working on the the award-winning AAA-title Settlers 7: Paths to a Kingdom. I have a strong background in fan/mod level design. I have created multiple WarCraft III and StarCraft II campaigns, with over 40 maps.
My goal is to re-enter the games industry as an overall better designer and to achieve a leading position in game development, so I can inspire others to create awesome games.
StarCraft II | WarCraft III | Unity Engine | Unreal Engine
Photoshop | Premiere | Maya | Visual Studio Code | Git | MS Office
Java | JavaScript | SQL | C#
english | german | greek
Real-Time Strategy | Work Time: 13 months | Ubisoft Blue Byte
The Settlers 7: Paths to a Kingdom is an award-winning kingdom building strategy game. Players create a kingdom with fortified towns and small villages where settlers produce goods. The military, economic, and research systems allow players to play the way they want. Beyond the game campaign, customizable maps, downloadable expansionser-generated content guarantee wide-ranging experiences.
Real-Time Strategy (Co-op) | Work Time: 4 months | Personal
StarCraft II: Primal Ascension is a co-op map for the award-winning Real-Time-Strategy game StarCraft II. It was my entry for the Rock the Cabinet 2017 contest by Blizzard and won third place.
Action RPG | 3.5 years | Personal
WarCraft III: Lord of the Clans is a remake of my first custom campaign for the award-winning Real-Time Strategy game Warcraft III. The story is based on the eponymous WaCraft novel, written by Christie Golden. Originally released in 2005, I remade it in 2021 to implement many more RPG elements, quests, story-bits and completely redesigned maps.
Real-Time Strategy (Various) (Co-op) | Work Time: 5.5 years | Personal
StarCraft II: Shadow of the Xel'Naga is a custom campaign for the award-winning Real-Time- Strategy game StarCraft II. Each map is unique and based on a different sub-genre of strategy games. Additionally the campaign offers co-operative gameplay for two players. The story is based on the eponymous StarCraft novel, written by Gabriel Mesta.
Real-Time Strategy/RPG | Work Time: 2 years | Personal
WarCraft III: Day of the Dragon is my second custom campaign for the award-winning Real-Time-Strategy game WarCraft III. It features a mix of RTS and RPG elements and a variety of choices the player can make. The story is based on the eponymous WarCraft novel, written by Richard A. Knaak. Originally released in 2006, I remade it in 2019 to implement a new hero, re-worked classes, quests, story-bits and completely redesigned maps.
Point and Click Adventure/RPG | Work Time: 2 years | Personal
WarCraft III: The Last Guardian is my third custom campaign for the award-winning Real-Time-Strategy game WarCraft III. The focus lies on puzzle solving and immersive storytelling. The story is based on the eponymous WarCraft novel, written by Jeff Grubb. Originally released in 2009, I remade it in 2016 to implement an improved inventory system, quests, story-bits and completely redesigned maps.