About

My name is Alexandros Delas. I live in Düsseldorf, Germany. I am a passionate gamer with first experiences in working for a professional video game developer and publisher. I have gained professional experience in designing Real-Time-Strategy game levels while working on the the award-winning AAA-title Settlers 7: Paths to a Kingdom.

I have a strong background in fan/mod level design. I have created multiple WarCraft III and StarCraft II campaigns, with over 40 maps.

Professional Work

The Settlers 7: Paths to a Kingdom

  • Genre(s): build-up strategy
  • Developer: Ubisoft Blue Byte
  • Publisher: Ubisoft
  • Release Date: 2010
  • Responsibilities: level design and art
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University

Unity Engine Projects

  • Genre(s): 2D Jump and Run, Racing game for Xbox Kinect
  • Institute: University of Applied Sciences Düsseldorf
  • Work Time: 2012-2014
  • Responsibilities: level design, project management and more
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Private Projects

StarCraft II: Shadow of the Xel'Naga

  • Genre(s): strategy (various)
  • Features: 7 highly varied maps, 2-player co-op mode, multiple difficulty levels
  • Work Time: 2010-2015
  • Responsibilities: game design, level design, level art, testing, and balancing
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WarCraft III: The Last Guardian

  • Genre(s): point and click adventure
  • Features: 10 maps, puzzles, custom inventory and camera systems
  • Work Time: 2008-2009
  • Responsibilities: game design, level design, level art, testing, balancing
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WarCraft III: Day of the Dragon

  • Genre(s): RTS/RPG campaign
  • Features: 15 maps, class selection, morality system
  • Work Time: 2006-2008
  • Responsibilities: game design, level design, level art, testing, balancing
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WarCraft III: Lord of the Clans

  • Genre(s): RTS/RPG campaign
  • Features: 11 maps, stealth, army warfare, minigames
  • Work Time: 2002-2005
  • Responsibilities: game design, level design, level art, testing, balancing
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